Posts with the tag « game » :

🔗 جزيرة القرد لعبة لا تعاقب اللاعب

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لعبة «جزيرة القرد» توفر عالمًا خياليًا يمكن أن يهرب إليه اللاعب بضع ساعات، قصة فكاهية يعيشها اللاعب ولا تضع أمامه عقبات مستحيلة، فالأمر لا يختلف عن قراءة رواية خفيفة ممتعة قد ترغب في العودة إلى قراءتها مرة أخرى بعد حين، ودومًا ثمة شيء جميل في العالم الخيالي للقراصنة يجذبنا إليه.

🔗 Gods by The Bitmap Brothers

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Screenshot from the game. Pixel art

MS DOS game from my childhood. You can play it in the browser.

Hercules is aiming to achieve immortality by completing the task the Gods have set him. His task is presented as a platform adventure set in ancient Greece, featuring a variety of enemies as you play it through.

🔗 50 Years of Text Games: Portal

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The main purpose of this portal is for readers of 50 Years of Text Games to find up-to-date links to play, download, or buy each game covered in the book. Each entry also has a collection of bonus links, including items like interviews with authors, hints and manuals, scans of vintage ads, and links to other online coverage.

Most of these games are best played on a desktop or laptop computer, rather than a mobile or tablet device.

🔗 Prince of Persia 2 - The Shadow and the Flame

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[img[https://archive.org/download/msdos_Prince_of_Persia_2_-_The_Shadow__The_Flame_1993/screenshot_20.jpg]]

After having defeated the evil Grand Vizier Jaffar, the brave Prince claimed just one reward: the hand of the beautiful daughter of the Persian Sultan. However, as the Prince approached the palace, his appearance suddenly turned into that of a beggar. Someone who looked just like the Prince ordered to throw him out. It turns out that Jaffar is alive and back for vengeance. Banished from the palace, the unfortunately Prince must travel to faraway lands and find a way to defeat the villain.

Prince of Persia 2 is, like its predecessor, a cinematic platformer. Much of the gameplay is reminiscent of the first game, focusing on precise jumping puzzles, swordfighting, and overcoming many hazards in order to stay alive …

🔗 A Bitsy Tutorial

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[img[https://www.shimmerwitch.space/bitsyTutorialImg/IntroScreen.png]]

Bitsy is a web-based game-making tool on itch.io made by Adam Le Doux, available at https://ledoux.itch.io/bitsy.

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It's a tool that people love so much because of its constraints. The limited colour palettes, tiny pixel canvas and simple mechanics allow for very focused ideas and thoughts in the games that people create in it. Every pixel, word, and colour decision has so much weight, and is capable of conveying so much in the absence of other noise. But, an 8x8 pixel grid gives you 1.8446744 x 1019 possible options for every tile. So how limited is that really?

It's also super easy and satisfying to use, with no need to code anything at all. It's …

🔗 Open Source Game Clones

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This site tries to gather open-source or source-available remakes of great old games in one place. If you think that something is missing from the list - please go to our GitHub repository and create an issue or even a pull request!

Since all these projects are open-source you can help them and make this world a better place. Or at least you can play something to appreciate the effort people put in them.

🔗 microStudio

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microStudio is an integrated game development environment. It includes all the tools you need to create your first video game! microStudio offers all the following possibilities:

  • a sprite editor
  • a map editor
  • a code editor to program in microScript, Python, JavaScript or Lua
  • import sounds and music
  • export your project to HTML5, Android (APK), Windows, macOS or Linux in a single click.
  • Make changes live to your game, while you are playing it
  • work in teams with instant synchronizations (microStudio online)
  • Explore and pick elements from public projects contributed by the community
  • New: Access accelerated 2D and 3D libs Pixi.js and Babylon.js

microStudio is easy to learn, thanks to its interactive tutorials and documentation.

🔗 Will Wright: Inspired to make The Sims after losing a home

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The process of assessing his losses and material needs after his home burned down set Wright to thinking about the value of possessions and the promise they hold of fulfillment. Having always been passionate about architecture, he began to develop an idea for a game where players would simulate daily activities in a suburban household, including building a home from scratch: The Sims was born.

🔗 So I tried…Celeste

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Celeste is also solid because it is infuriatingly hard, even just within its first level. This might be just because I am bad at platformers, but dying 40 times in a row because of one just out of reach ledge had me almost launching my controller at my wall.